Formula sheet
Every theorem, concept and fact card (254 in all), collected automatically and grouped by unit.
Combinatorics
1. Permutations and Combinations
A factorial is the product of all positive integers less than or equal to a given positive integer. In other words,
The number of ways of arranging objects in a line is .
The number of ways of arranging objects in a circle, where rotations of the same arrangement aren't considered distinct, is .
The number of ways of arranging objects in a circle, where rotations and reflections of the same arrangement aren't considered distinct, is
The number of ways to arrange objects out of total objects is
The number of ways to order a word is
where is the number of letters and are the number of times each letter that occurs more than once appears in the word.
The number of ways to choose objects out of a total of objects is
This is usually read " choose ".
The number of subsets of a set of size is .
2. Probability
When all outcomes are equally likely,
3. Casework
Many counting and probability problems can be solved by splitting them into several cases, counting each case, and adding.
When doing casework, always try to minimize the number of cases you have to deal with.
If a problem asks for the probability that an event happens given that another event has happened, only the outcomes in are still possible:
When the outcomes are not equally likely, work with probabilities instead:
4. Principle of Inclusion and Exclusion
The principle of inclusion and exclusion (PIE) is a counting technique that computes the number of elements that satisfy at least one of several properties, while making sure that elements satisfying more than one property are not counted twice.
is the number of elements of the union of and : everything that is in or in (or both). Duplicates are only written once.
is the number of elements of the intersection of and : only the elements that are in both sets.
Given two sets and ,
Basically, we count the possibilities in the 2 "things" and subtract the duplicates.
Given three sets , , ,
Count the possibilities in the 3 "things", subtract the duplicates in all 3 pairs of sets, then add back the elements that are in all 3 sets.
If are finite sets, then
Add the singles, subtract the pairs, add the triples, and keep alternating.
5. Stars & Bars
The number of ways to place identical objects into distinguishable bins is
Stars and bars is extremely useful, and can often be adapted based on situations. For example, if each bin has to have at least 1 object in it, we assign each bin 1 object to start off with and apply our formula with objects and distinguishable bins:
6. Combinatorial Identities
For ,
That is,
Pascal's Triangle is a triangular array of binomial coefficients. It contains many patterns that make complex calculations much easier.
Row (counting the top row as row 0) holds . Below, the first rows are written as binomial coefficients; Show me gives rows 0 to 10 as numbers.
7. Geometric Counting
The number of rectangles of all sizes in a rectangular grid of size is
The number of squares in an grid of squares is
The number of ways to get from to a point moving only up and right is
In a polyhedron, if you add up the number of sides on every face, you get 2 times the number of edges of the polyhedron. This is because each edge is part of 2 faces.
If you add up the number of edges connected to every vertex, you also get 2 times the number of edges, since each edge is counted at 2 different vertices.
For example, a cube has 4 sides per face and 6 faces, so it has edges. Also, there are 3 edges per vertex and 8 vertices, so there are edges.
8. Geometric Probability
Geometric probability is a way to calculate probability by measuring the number of outcomes geometrically, in terms of length, area, or volume. The key to solving geometric probability is
- Try a few examples for the different cases, and always mark the extreme cases.
- Figure out the region the shape maps out.
- Use geometry to find the area of this region.
9. Expected Value
Expected value is the weighted average of the outcomes: each outcome counts in proportion to how likely it is.
The expected value of a random quantity is
where the are the possible values of and is the probability that each one happens.
In words: multiply each value by its probability, then add.
For any random quantities , independent or dependent,
The expected value of a total is the sum of the expected values of its parts.
10. Recursion
Recursion is the process of finding smaller values and using them to calculate larger values.
Solving a problem with recursion is a multi-step process:
- Solve the problem for a few smaller base cases by hand.
- In general, you need as many base cases as there are terms on the right-hand side of your recursion.
- For a general , find a recursive equation in terms of earlier values by looking at the different ways to get to that point.
- Calculate step by step until you reach the number you want.
Often it is simpler to define two recursive functions, say and , where the actual answer is some combination of the two (for example ).
11. Probability States
We use states when we want the probability of “a win” from different positions or turns. For a states problem, follow three steps:
- Assign a variable to the probability of winning from each position.
- Write an equation for the probability of winning from each position, in terms of the other states.
- Solve the system of equations.
Always look out for symmetry in states problems: positions you have an equal probability of winning from can share one variable. That makes the equations much simpler.
For states recursions, it is often a good idea to simply make a table of the probability of being at each location at every time step. Remember: the total probability at each step must always be .
Expected value states work almost exactly like probability states. The only difference: in every equation, we add 1. For example,
We add because it takes move to go from to .
Algebra
12. Algebraic Manipulations
For any nonzero :
If
then
Sum of odd powers:
The signs in the second factor alternate between positive and negative.
Difference of powers:
The signs in the second factor are all positive.
- Substitution
- Elimination
- Adding/Subtracting/Multiplying Equations
- Group terms together
- Find common denominator
- Don't always have to find every variable
- Use symmetry between variables
- Make smart substitutions that can simplify your expression
- Look for common factorizations
13. Vieta's Formulas for Polynomials
The solutions to the quadratic equation
are
In the quadratic formula,
(the part inside the square root) is the discriminant of the quadratic.
- If the discriminant is , then the quadratic has a double (repeated) root.
- If the discriminant is positive, the quadratic has 2 different real roots.
- If the discriminant is negative, the quadratic has no real roots.
In a quadratic equation
the sum of its roots is
and the product of its roots is
In a polynomial
with roots , the following holds:
The signs alternate: a sum of products of an odd number of roots gets a minus sign, an even number gets a plus sign.
14. Polynomial Roots
A polynomial
can be written as
where are the roots of the polynomial.
A polynomial
(the leading coefficient is ) can be written as
where are the roots of the polynomial.
When a problem asks for an expression like , where , and are the roots of a monic polynomial , it is just , by the representation above. The same works for a polynomial that is not monic, except the product is
where is the coefficient of the term.
A polynomial of degree (its largest term has power ) has complex roots, counted with multiplicity. For example, a double root counts as roots.
The remainder when a polynomial is divided by is .
divides a polynomial if . This is a direct consequence of the Remainder Theorem.
A polynomial
is symmetric if
Basically, opposite coefficients are equal.
To solve a symmetric polynomial of even degree:
- Divide by .
- Group the and terms together.
- Make the substitution
and write every term in your expression with .
- Solve the reduced polynomial.
If
has roots , then
has roots
Flip the coefficients of a polynomial and its roots become the reciprocals of the original roots.
If
has roots , then
has roots
Let have roots , and let
Then
and so on. Here whenever is negative (that can show up once ).
In words:
- Multiply by the leading coefficient .
- Multiply by the next coefficient , then by , and so on, adding the products.
- Stop when you reach : instead of , multiply that last coefficient by . (If the coefficients run out first, just stop.)
- Set the sum equal to .
15. Arithmetic Sequences
In words:
Substitute to get
16. Geometric Sequences
In general, the terms of a geometric sequence can be represented as
where
- is the common ratio between consecutive terms
- is the number of terms
For ,
For ,
17. Special Sequences
In simple terms, the sum of the first odd numbers is .
To think about it intuitively, just take out of each term:
Expand the first few and last few terms, and cancel out any terms you see.
18. Mean, Median, Mode
Turned around: . Most mean problems are really sum problems.
After arranging the numbers in increasing or decreasing order:
- If the number of terms is odd, the median is the middle number.
- If the number of terms is even, the median is the average of the middle two numbers.
The geometric mean of the positive numbers is
The harmonic mean of the positive numbers is
In words: the reciprocal of the average of the reciprocals.
The quadratic mean (root mean square) of is
For positive numbers, , with equality exactly when all the numbers are equal (Chapter 40 proves it).
19. System of Equations
Equivalently,
If one person can do something in amount of time, and someone else can do the same thing in amount of time, working together they can do it in
time.
20. Speed, Distance, and Time
Equivalently,
Keep the units matched: miles per hour goes with time in hours. Convert minutes first.
Number Theory
21. Primes and Factors
Primes are numbers that have exactly two factors: and the number itself. For example, are all primes.
Prime factorization writes a number as a product of primes.
Example: the prime factorization of is .
If the prime factorization of a number is
then the number of factors of this number is
If the prime factorization of a number is
then the sum of the factors of this number is
For each prime in the prime factorization, first find the sum of over all the possible exponents (from up to the exponent of ). Then multiply these sums over all of the primes to get the sum of all the factors of the number.
If a number has factors (count them with the number-of-factors formula), then the product of the factors of is
22. Divisibility & Legendre's Formula
| Divisor | Rule |
|---|---|
| Last digit is even | |
| Sum of digits is divisible by | |
| Last digits divisible by | |
| Last digit is or | |
| Divisible by and | |
| Take out multiples of until you reach a small number that is either divisible or not divisible by | |
| Last digits are divisible by | |
| Sum of digits is divisible by | |
| Last digit is | |
| Add the digits in the odd positions () and the digits in the even positions (). If is divisible by , then the number is also divisible by | |
| Divisible by and | |
| Divisible by and |
For a prime , the number of factors of in is
The sum stops once , because every later term is .
23. GCD & LCM
The Greatest Common Divisor (GCD) of two or more nonzero integers is the largest positive integer that divides each of them.
It is also called the GCF (Greatest Common Factor). The two names mean the same thing.
The Least Common Multiple (LCM) of two or more nonzero integers is the smallest positive integer that is divisible by each of them.
takes the lowest exponent of each prime in the prime factorizations of and .
takes the highest exponent of each prime.
For example, and , so and .
The product of the GCD and the LCM of two numbers equals the product of the two numbers:
If two numbers have a common factor , then
where and is a positive integer.
The equation
has integer solutions if and only if divides .
24. Modular Arithmetic
means that the number leaves the same remainder as when divided by . Equivalently, divides . Read it as “ is congruent to mod ”.
If and , then
(The book prints the first congruence as “”; it means .)
If , then
for every positive integer .
To find the last digit(s) of a huge power , compute the first few values of and look for a pattern. The remainders must eventually repeat, so the pattern carries over to large .
If has the prime factorization , then
where is the number of positive integers that are relatively prime to .
Steps: 1. Find the prime factorization of . 2. For each prime , form and multiply them. 3. Multiply that product by .
For ,
if and only if .
If is a prime and , then
(The book says “if and only if is a prime and ”. The converse is false: is not prime, yet for every coprime to .)
If , then is the modular inverse of (mod ), and is the inverse of . We write
An inverse of exists exactly when .
For a prime ,
For non-negative ,
In modular arithmetic, write a big base as “small number + multiple of 10”: in every term from on vanishes mod , so .
If a positive number satisfies
where the are pairwise relatively prime, then has a unique solution modulo .
To solve a pair of congruences you can either guess and check until a number satisfies both, or use the algebraic method:
- Start with and , with and relatively prime.
- Rewrite the first algebraically: .
- Put it into the second: , so .
- Find by guess and check.
- Now you know ; write .
- Substitute back into .
- Read off the final congruence .
(The book's step 3 reads “”, and step 5 uses undefined letters ; fixed here.)
For relatively prime , the solution of and is
(The book leaves out the final modulus .)
25. Algebraic Number Theory
- Make substitutions to convert numbers to variables
- Group terms
- Look for factorizations
- Sometimes use modular arithmetic, divisibility, or other number theory techniques
26. Diophantine Equations
A Diophantine equation is a polynomial equation where we only look for integer solutions (every variable must be an integer).
Here are some ideas for solving Diophantine equations.
- Take mods of different numbers. This is useful when you want to
- show there are no solutions, or
- show the solutions must be of a specific type.
- Bound the possible values of different terms. This helps when there are only finitely many solutions.
- Factor, using the factorizations from the algebra chapters (SFFT, difference of squares, sums and differences of cubes), to find all the solutions.
- Substitute to simplify the equation.
- Look for what must be a multiple or divisor of your variables, and rewrite the equation with that. For example, if is a multiple of , substitute .
27. Bases
A number in base with digits can be written as
This number can be evaluated as
We can also have bases with decimals, both repeating and terminating.
A number in base with digits before the point and digits after the point can be written as
This number can be evaluated as
28. Miscellaneous Number Theory
A palindrome is a number that reads the same forward and backward, such as , or .
If and are relatively prime positive integers, the largest number that cannot be written as a sum of non-negative multiples of and is
Moreover, exactly
positive integers cannot be written in the form with and non-negative integers.
Geometry
29. Angle Chasing
Complementary angles are a pair of angles with a sum of .
Supplementary angles are a pair of angles with a sum of .
When two lines intersect, the vertical angles are equal. Vertical angles are each of the pairs of opposite angles made by two intersecting lines. "Vertical" here means they share the same vertex (corner point), not the usual meaning of up-down.
When a line crosses two parallel lines, corresponding angles are equal. So every angle at the crossings is either or , with .
For a polygon with sides:
Important interior angles of regular polygons:
| Number of sides | Interior angle |
|---|---|
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 8 | |
| 9 | |
| 10 |
The angle an arc makes at the center (the arc's angle) is double the angle it makes at any point on the edge of the circle.
An inscribed triangle with a diameter as one side is always a right triangle.
The perpendicular bisector of any chord passes through the center. In the figure, the perpendicular bisectors of and intersect at the center .
- Congruent chords are equidistant from the center of a circle.
- If two chords in a circle are congruent, then their intercepted arcs are congruent.
- If two chords in a circle are congruent, then they determine two central angles that are congruent.
Two secants from an outside point cut the circle at and . The angle at is half the difference of the two arcs it cuts off:
If two chords and intersect at , then and are equal to the average of the two arcs:
If a tangent line through touches the circle at , and a chord is drawn, then is equal to half the arc inside the angle.
Equal chords mark out equal arcs. This means that if you have 2 chords of the same length, the arcs (and sectors) of the circle they mark out are equal.
If you connect the center of a circle to the point where the circle and a line are tangent, they form a right angle.
In a cyclic quadrilateral (all four corners on one circle), the sum of opposite angles is : and .
30. Triangle Area and Length
A triangle with base and height has an area of
A triangle with sides , , and semiperimeter has an area of
The inradius of a right triangle is
where and are the legs of the triangle and is the hypotenuse.
A triangle with inradius (the radius of the circle that can be inscribed in the triangle) and semiperimeter has an area of
A triangle with circumradius (the radius of the circle that the triangle can be inscribed in) and sides , , has an area of
Suppose the polygon has vertices , listed in clockwise order. Then the area of is
You can also go in counterclockwise order, as long as you take the absolute value of the answer. \nThe Shoelace Theorem gets its name from the picture you get when you list the coordinates in a column, repeat the first pair at the bottom, and mark the pairs of coordinates to be multiplied: the criss-cross lines look like the laces of a shoe.
If a polygon has vertices with integer coordinates (lattice points), then the area of the polygon is
where is the number of lattice points inside the polygon and is the number of lattice points on the boundary of the polygon.
In a right triangle with the right angle at , let the median from meet at the point . Then
In a right triangle, is a diameter of the circumcircle, and , and are radii of the circumcircle.
The centroid of a triangle lies on each median, of the way from the vertex to the midpoint of the opposite side.
Given a triangle with sides of length , , opposite the vertices , , respectively. If the cevian is drawn so that , and , then
If is an angle bisector, then
This follows from Stewart's Theorem and the Angle Bisector Theorem.
If is a median, then
31. Special Triangles
If the side length of an equilateral triangle is , then
This follows directly from the 30-60-90 triangle.
A right triangle with legs and and hypotenuse satisfies
If all numbers in a Pythagorean triple are multiplied by a constant, the resulting numbers still form a Pythagorean triple. For example, these are all Pythagorean triples: ; ; ; ; .
If the side length (each leg) of a 45-45-90 triangle is , then
If the short leg of a 30-60-90 triangle is , then
If the three sides of a triangle are , and , it can be divided into two right triangles with side lengths
32. Similar Triangles
For similar triangles:
- All the angles of the triangles are the same.
- All corresponding sides have the same ratio.
- The ratio of the areas is the square of the side length ratio.
Two triangles are similar if the three angles in the triangles are the same. In other words, the triangles are the same shape multiplied by a scale factor. In general, triangles are similar if:
- AA similarity: two angles of the triangles are the same (so the third angle is equal too).
- SAS similarity (Side Angle Side): two sides are proportional and the angle between those sides is equal.
- SSS similarity (Side Side Side): all three sides are proportional.
- HL similarity (Hypotenuse Leg): in a right triangle, the hypotenuse and a leg are proportional.
- LL similarity (Leg Leg): in a right triangle, the two legs are proportional.
Warning: SSA does not mean the triangles are similar.
An easy way to spot similar triangles: the bases of the triangles are parallel and their sides lie on the same lines (an hourglass, or one triangle sitting inside another).
In a right triangle where is the right angle and is the altitude to the hypotenuse, the following triangles are similar:
The length of the perpendicular to the hypotenuse is
Also:
If the line bisects angle of triangle (with on ), then
Equivalently, : the longer side gets the longer piece.
33. Quadrilaterals
Any square with side length has an area of
and a perimeter of
Any rectangle with base and height has an area of
and a perimeter of
A rhombus with diagonals and has an area of
and a perimeter of
- All sides equal
- Opposite angles congruent
- Diagonals are perpendicular bisectors
A parallelogram with base and height has an area of
A parallelogram with diagonals and has an area of
where is the angle between the diagonals (the book calls it the central angle of the parallelogram).
- Diagonals bisect each other
- Opposite sides congruent
- Opposite angles congruent
- Base angles supplementary
A trapezoid with bases and and height has an area of
34. Circles
A circle with radius has
For an arc of a circle with radius and angle :
In geometry problems with circles, always try to draw all the important radii (that is, connect the center to every important point on the circle).
From a point outside a circle, the two tangents to the circle are equal:
If chords and of a circle with center and radius intersect at a point inside the circle, then
If secants and of a circle with center intersect at a point outside the circle, then
where is the radius of the circle.
In a cyclic quadrilateral,
You can draw a circle around the quadrilateral and use angle-chasing properties of circles, like the inscribed angle theorem. (This is Theorem 29.1.21 again.)
Sometimes a quadrilateral is not said to be inscribed in a circle. If its opposite angles add to , or its angles satisfy the inscribed angle theorem (for example, two equal angles looking at the same side), then it is cyclic. Then you can use every property of cyclic quadrilaterals, and of circles, because the quadrilateral can be inscribed in a circle.
In a cyclic quadrilateral , the product of the diagonals equals the sum of the products of the two pairs of opposite sides:
A cyclic quadrilateral with side lengths has area
where is the semiperimeter.
To find the area of a cyclic quadrilateral:
- Find the perimeter and divide by 2.
- Subtract each side length from it to get 4 values.
- Multiply your 4 values.
- Take the square root of the product.
35. Polygons
Interior angles of the regular polygons you meet most:
| Number of sides | Interior angle |
|---|---|
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 8 | |
| 9 | |
| 10 |
For a regular hexagon with side :
For a regular octagon with side :
36. 3-D Geometry
For a cube with side length :
and the space diagonal (from a corner to the opposite corner, through the inside) has length
For a box with length , width and height :
and its space diagonal has length
For a cylinder with radius and height :
The two discs give ; the side unrolls into a rectangle by .
For a cone with radius , height and slant height :
In words: one third of , and the base plus the side .
For a sphere with radius :
For any tetrahedron:
where the height is the distance from the fourth vertex to the plane of the base.
A regular tetrahedron (all six edges equal to ) has volume
For any pyramid:
A pyramid fills exactly one third of the prism with the same base and height.
When the pyramid has a square base and all eight edges are equal to :
37. Area and Length of Complex Shapes
- Divide the shape into "nicer" areas which are easier to calculate.
- Extend lines. You generally want to extend lines when they form nicer shapes to work with, such as triangles.
- Break up areas. A common way to do so is to drop altitudes: they usually form right triangles.
- Equal angles mean equal lengths, and vice versa.
- Be on the lookout for angles: then you can use the Pythagorean theorem.
- Split the length into several pieces, by drawing extra lines or dropping altitudes.
- Extend lines to create similar triangles, special triangles, etc., and then subtract the extra length.
38. Coordinate Geometry
The equation of a line is
An equation of a line in slope-intercept form is
where is the slope and is the -intercept.
The slope of a line passing through 2 points and is
The slope of a line with an angle of above the -axis is
The distance between 2 points and is
The distance between a point and a line is
A circle with center and radius has equation
Suppose the polygon has vertices , listed in clockwise order. Then the area of is
You can also go in counterclockwise order, as long as you take the absolute value of the answer.
The Shoelace Theorem gets its name from the picture you get when you list the coordinates in a column, repeat the first pair at the bottom, and mark the pairs of coordinates to be multiplied: the criss-cross lines look like the laces of a shoe. (This is Theorem 30.1.12 again.)
If a polygon has vertices with integer coordinates (lattice points), then the area of the polygon is
where is the number of lattice points inside the polygon and is the number of lattice points on the boundary of the polygon. (This is Theorem 30.1.14 again.)
Advanced Topics
39. Floor and Ceiling Functions
For example, , and . Careful with negatives: and , because .
Most floor and ceiling problems can be solved using these techniques.
- Make the substitution .
- Use the floor or ceiling function to find an inequality. For example, if you know that , then .
- Graph your equations and look for intersection points (we recommend using graph paper).
40. Inequalities
For real ,
This means all perfect squares are or more.
In a quadratic ,
- If , then the minimum value of is and occurs when .
- If , then the maximum value of is and occurs when .
For non-negative reals and ,
Basically, this means the average of 2 non-negative numbers (arithmetic mean) is always at least as big as the square root of the product of the 2 numbers (the geometric mean).
Equality holds when .
For , the minimum value of is and occurs when .
- The minimum value of (if remains constant) occurs when .
- The maximum value of (if remains constant) occurs when .
For non-negative reals ,
Equality occurs when (all the variables are equal).
Another way to say this is
For non-negative reals , ,
For reals and ,
This means: (the sum of the products of all and ) the product of the sums of squares of all and all .
Equality holds when the ratio is the same for all .
For reals and positive reals ,
Alternately (for non-negative ),
This is a direct consequence of Cauchy-Schwarz.
Steps to find the maximum/minimum of expressions:
- Find another simple expression that is greater than or equal to the given expression (for a maximization) or less than or equal to it (for a minimization), using one (or possibly more) of these inequalities:
- Trivial Inequality
- AM-GM
- Weighted AM-GM (AM-GM, weighted and unweighted, is useful for maximizing products and minimizing sums)
- Cauchy-Schwarz (useful when dealing with sums of squares)
- Verify that the equality case of your inequality can hold under your problem's conditions.
- Simplify your equality case and solve for the answer.
41. Logarithms
A logarithm is the power to which a number must be raised in order to get some other number.
Logarithms are written as
where is the base and is the number.
Basically, we are asking how many times we need to multiply the base to get the number : what power do we need to raise the base to, to get ?
The arrow works both ways: also means .
When you take the logarithms of numbers that form a geometric progression, the logarithms of those numbers form an arithmetic progression.
42. Algebraic Trigonometry
In a right triangle with an acute angle :
The sign is the sign of (or ): look at the quadrant of .
A periodic function is a function that repeats a pattern of -values at regular intervals. One complete repetition of the pattern is called a cycle. The period of a function is the horizontal length of one complete cycle.
The period of and is ; the period of is .
Fixed from the book. The book says the period of is . It repeats after only , because . (The book also calls every periodic function "trigonometric"; periodic is the general word.)
The graph of is a wave between and . It starts at , peaks at , crosses zero at every multiple of , and repeats every .
The graph of is the sine wave shifted left by : . It starts at its peak , crosses zero at odd multiples of , and repeats every .
The graph of crosses zero at every multiple of and shoots off to at the vertical asymptotes , where . It repeats every .
43. Geometric Trigonometry
In a triangle with side lengths , , , where the angle between sides and is denoted by ,
In a triangle with sides , , and angles , , , where side is opposite angle , side is opposite angle , and side is opposite angle ,
where is the circumradius of the triangle.
In a triangle with side lengths , , , where the angle between sides and is denoted by ,
44. Complex Numbers
For a complex number ,
The argument of a complex number satisfies
Careful: does not pin down the quadrant. and both have , but their arguments are and . Always check which quadrant the point is in.
The modulus of a complex number is
Euler's Formula says
so
(Here is in radians.)
The th roots of unity are
They are the corners of a regular -gon inscribed in the unit circle, with one corner at .
To rotate a point radians counterclockwise about the origin, convert it to its complex number and multiply by . Converting back to an ordered pair gives the rotated point.
For a complex number and an integer ,
(The book says “a real number ”; for non-integer powers, has several values, so the formula needs integer .)
Complex numbers and their link to circles make many geometry problems easy, especially ones with polygons such as equilateral triangles or squares.
How to solve geometry problems with complex numbers:
- Assign a complex number to one or more of the points.
- To find the complex numbers for other points, multiply or divide by (a rotation).
- Use the information you have to solve for what the problem asks.
Fixed from the book. The book writes , mixing degrees into a radian exponent; it means . Its tangent formula also has the wrong sign: it gives .