Definition 45.1.1
Meta-solving is finding the answer to a problem without actually solving it.
Win points without new math: eliminate choices, spot patterns in small cases, dodge silly mistakes, plan your 75 minutes and know when a guess beats a blank.
In this section you will be able to find answers without fully solving: cross out choices with quick checks, spot patterns in small cases, and use the freedom a problem gives you.
Five answer choices are five clues. If two of them are odd and the answer must be even, you just halved your guess, and you haven’t solved anything yet.
You don’t always need the exact answer. A quick check, like parity, a units digit, a remainder or a rough size, can cross out wrong choices in seconds. Every problem in the trainer is a real AMC 10/12 problem from this book.
Meta-solving is finding the answer to a problem without actually solving it.
These techniques may not work for all problems. They are especially useful when the problem provides answer choices.
Don't get too carried away with these techniques to the point where you don't even try to solve the problem legitimately.
Engineering Induction is the process of trying and finding the value for small cases and assuming it's true for larger ones.
Steps for Engineering Induction problems:
We can try to apply engineering induction when the values in the problem seem hard or impossible to compute.
Rather than computing the exact answer, you can compute unique properties of your answer. Then eliminate all answer choices that don't have the property, and you'll be left with 1 answer choice (or possibly more, in which case you can just guess from the remaining ones).
Some unique properties you can look for in your answer choices and try to compute are:
These last 2 properties (denominators, and multiples/factors) are especially useful in combinatorics problems, since you can easily find numbers you have to multiply together to get your answer.
Look for the answer choices that are the "odd one out", different from all the others.
In some problems, you can:
After doing so, you will either have a better guess or the exact answer.
Tying closely to the previous technique, you can also usually eliminate answer choices based on:
We recommend guessing only if you can narrow it down to 2 or 3 answer choices.
Often in problems (especially geometry) you can easily find an approximate answer and see which answer choice most closely matches what you got.
In geometry, a common strategy is to mark out areas approximately equal to areas you know.
Assuming facts when you have freedom in the problem statement can be very useful.
Essentially, as long as the problem is not telling you "this fact is not true" (so whatever assumption you make still satisfies the problem's conditions), you can assume the fact is true to simplify your problem and make it really easy to solve.
For example, if you are asked to find some universal ratio in a triangle and you aren't specifically told that the triangle isn't equilateral, you can just assume the triangle is equilateral and solve the rest of the problem from there.
Make sure not to assume false information! Be very careful that your assumption can be true.
In our previous example, if we were told the triangle had 2 sides of length 7 and 8, then our assumption would be false, so it wouldn't work.
In this section you will be able to catch the six kinds of silly mistakes before they cost you points.
Most lost points are not hard problems. They are easy problems answered wrong: worked out as 8,191, or a 0 counted when the problem said “positive”.
Silly mistakes come in six families: arithmetic, mathematical, reading, missing the final step, false assumptions, and casework. Each family has its own fix.
A good way to avoid arithmetic errors is to:
An easy way to avoid mathematical errors is to:
Reading the problem wrong is one of the most common mistakes. Oftentimes you might forget about important key words like:
Some strategies to avoid them are:
A very common reading mistake is getting confused between the words non-negative and positive. Remember, non-negative includes 0 while positive doesn't!
Sometimes you might be so caught up in moving forward in the test that you forget an important step at the end.
For example, you might think "I'll multiply whatever answer I get by 5", and then you find that answer but forget to multiply by 5. A way to avoid this is:
Oftentimes you might just think something is true and assume it for the rest of the problem, when really it was false. Proving all your assumptions can be too time-consuming. However, we recommend at least seeing some sort of reasoning for why your assumption should be correct (unless, of course, you are using one of the meta-solving techniques).
Many times, in casework problems you might:
Some strategies to avoid them are:
Some of these strategies may take a lot of extra time to follow, so we recommend analyzing how you are making silly mistakes. From there, see which strategies you will want to follow.
In this section you will be able to plan your 75 minutes, know when a guess beats a blank, and walk in relaxed.
75 minutes, 25 problems. A right answer is worth 6, a blank 1.5, a wrong answer 0. Guessing is a math problem too.
That’s 3 minutes per question on average, but they aren’t equal. Easy ones should go faster, so the hard ones get more. When one question eats your time, star it and move on.
Make sure to plan your time.
If you want to guess, keep these things in mind:
Here are some test day strategies:
Try to remember these problem solving strategies:
To qualify for the AIME, based on recent cutoff scores (when the book was written), you will need a score of at least 105. However, you should aim for 110+ to be safe. For this, you'll need a 17-0-8 split (right-wrong-skipped), an 18-5-2 split, a 19-6-0 split, or something better.
These are the book's numbers. Cutoffs change every year, so check this year's cutoff and type it into the score planner.
To qualify for the USAJMO/USAMO, you'll probably need a score of at least 120 to have a good chance (of course, this also depends heavily on your AIME score).
The book's number: check this year's cutoffs.
Another strategy for the AMC 10/12 B: if you are expecting an AIME-qualifying score on the AMC 10/12 A, try to solve more problems and take a "higher risk, higher reward" approach on the B. If you didn't do well on the A, take the safe path.
Last, but most important: don't stress out too much about how you will do! It's just a math contest, and you'll probably have many more opportunities in the future.