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Probability States: all problems

Focus mode: every practice problem from the chapter, one after another.

0 / 8 solved

Problem 11.3.1

AMC 10

Amelia has a coin that lands on heads with probability 13\frac13, and Blaine has a coin that lands on heads with probability 25\frac25. Amelia and Blaine alternately toss their coins until someone gets a head; the first one to get a head wins. All coin tosses are independent. Amelia goes first. The probability that Amelia wins is pq\frac{p}{q}, where pp and qq are relatively prime positive integers. What is q−pq - p?

Problem 11.3.2

AMC 10

Debra flips a fair coin repeatedly, keeping track of how many heads and how many tails she has seen in total, until she gets either two heads in a row or two tails in a row, at which point she stops flipping. What is the probability that she gets two heads in a row but she sees a second tail before she sees a second head?

Problem 11.3.3

AMC 10

A frog sitting at the point (1,2)(1, 2) begins a sequence of jumps, where each jump is parallel to one of the coordinate axes and has length 11, and the direction of each jump (up, down, right, or left) is chosen independently at random. The sequence ends when the frog reaches a side of the square with vertices (0,0)(0, 0), (0,4)(0, 4), (4,4)(4, 4), and (4,0)(4, 0). What is the probability that the sequence of jumps ends on a vertical side of the square?

Problem 11.3.4

AIME

Lily pads 1,2,3,…1, 2, 3, \ldots lie in a row on a pond. A frog makes a sequence of jumps starting on pad 11. From any pad kk the frog jumps to either pad k+1k + 1 or pad k+2k + 2 chosen randomly with probability 12\frac12 and independently of other jumps. The probability that the frog visits pad 77 is pq\frac{p}{q}, where pp and qq are relatively prime positive integers. Find p+qp + q.

Problem 11.3.5

AMC 10/12

A frog hops along the number line according to the following rules:

  • It starts at 00.
  • If it is at 00, then it moves to 11 with probability 12\frac12 and disappears with probability 12\frac12.
  • For n=1,2,3n = 1, 2, 3, if it is at nn, then it moves to n+1n + 1 with probability 14\frac14, to n−1n - 1 with probability 14\frac14, and disappears with probability 12\frac12.

What is the probability that the frog reaches 44?

Problem 11.3.6

AMC 12Challenge

In a small pond there are eleven lily pads in a row labeled 00 through 1010. A frog is sitting on pad 11. When the frog is on pad NN, 0<N<100 < N < 10, it will jump to pad N−1N - 1 with probability N10\frac{N}{10} and to pad N+1N + 1 with probability 1−N101 - \frac{N}{10}. Each jump is independent of the previous jumps. If the frog reaches pad 00 it will be eaten by a patiently waiting snake. If the frog reaches pad 1010 it will exit the pond, never to return. What is the probability that the frog will escape without being eaten by the snake?

Problem 11.3.7(additional)

AMC 12Challenge

A square is drawn in the Cartesian coordinate plane with vertices at (2,2)(2, 2), (−2,2)(-2, 2), (−2,−2)(-2, -2), (2,−2)(2, -2). A particle starts at (0,0)(0, 0). Every second it moves with equal probability to one of the eight lattice points (points with integer coordinates) closest to its current position, independently of its previous moves. In other words, the probability is 1/81/8 that the particle will move from (x,y)(x, y) to each of (x,y+1)(x, y + 1), (x+1,y+1)(x + 1, y + 1), (x+1,y)(x + 1, y), (x+1,y−1)(x + 1, y - 1), (x,y−1)(x, y - 1), (x−1,y−1)(x - 1, y - 1), (x−1,y)(x - 1, y), or (x−1,y+1)(x - 1, y + 1). The particle will eventually hit the square for the first time, either at one of the 44 corners of the square or at one of the 1212 lattice points in the interior of one of the sides of the square. The probability that it will hit at a corner rather than at an interior point of a side is m/nm/n, where mm and nn are relatively prime positive integers. What is m+nm + n?

Problem 11.3.8(additional)

AIMEChallenge

Freddy the frog is jumping around the coordinate plane searching for a river, which lies on the horizontal line y=24y = 24. A fence is located at the horizontal line y=0y = 0. On each jump, Freddy randomly chooses a direction parallel to one of the coordinate axes and moves one unit in that direction. When he is at a point where y=0y = 0, with equal likelihoods he chooses one of three directions where he either jumps parallel to the fence or jumps away from the fence, but he never chooses the direction that would have him cross over the fence to where y<0y < 0. Freddy starts his search at the point (0,21)(0, 21) and will stop once he reaches a point on the river. Find the expected number of jumps it will take Freddy to reach the river.